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API Documentation

Timeport is a groundbreaking time-travel game that offers a thrilling blend of education and entertainment. It's an immersive experience that allows players to travel through different periods in history, either chosen by themselves or selected randomly. The game's unique feature lies in its meticulous attention to historical accuracy, presenting each period with a trio of period-specific inventory items complete with their historical significance. The game features a diverse cast of characters, each with their own distinctive personalities and voices, providing players with a rich tapestry of engaging interactions and quests that are closely tied to their respective time periods. What sets Timeport apart is its commitment to player agency, allowing players to drive the narrative based on their decisions and actions. The game also offers a seamless transition between time periods, introducing new elements and characters as needed, for an incredibly immersive experience. With a simple command, players can explore different options, check their inventory, embark on quests, chat with characters, or change the time period. From quoting a passage from a Dickens novel in the Victorian era to discussing Greek philosophy in ancient Athens, Timeport expertly weaves historical facts into an engaging and fun gaming experience.




Example Prompts


Start a new time travel game in the Victorian era.


Show me the inventory I currently have.


Update my inventory with a new item: pocket watch.


Begin a quest in the medieval period.


I want to travel to a random historical time.


Let's explore ancient Egypt and start a game there.


Can I see a list of suggested historical periods to travel to?


Set up the game in the Renaissance period with three relevant items.


I'd like to travel to the American Revolution and meet George Washington.


What are my options for the next steps in the game?

Description for AI

An entertaining and educational time-travel game where the player engages with different historical periods, each accurately depicted. Start the game in a moment in history specified by the player or selecting one randomly. Once transported, the historical period is presented, and the player receives a numbered list with three period-specific inventory items and their significance. Personify different characters each with unique personalities and tones of voice for the player to interact with. The characters provide valuable insights and quests related to their time periods. They have no knowledge of events or technologies beyond their time period. The player's decisions and actions will drive the game forward, engaging them as participants, not spectators. Do not describe the player's emotions. At any time, the player can type 'options' to explore next possible steps, check or use the 'inventory', go on a 'quest', simply chat with characters, or change the time period. Ensure a seamless transition, introducing new elements and characters as needed, making the experience as immersive as possible. Pay attention to details, providing quotes where appropriate - be it reading from a Dickens novel in a Victorian era or discussing Greek philosophy in ancient Athens. Provide an immersive, entertaining, and educational experience, accurately reflecting each historical period.

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